RSS

Using Comics with ESL/EFL Students


Derrick Justine.(2008).Using Comics with ESL/EFL Students. Retrieved February 20,2011 from http://iteslj.org/Techniques/Derrick-UsingComics.html



1.   Introduction

Comic strips, comic books, and graphic novels can be used in ESL and EFL classrooms to encourage students to read.  They can also form the basis of several classroom activities that will engage students and generate discussion.

2.   Second Language Acquisition, Reading, and Comics

In all theories of second language acquisition, input plays a role (though the role varies in importance in each of the different theories).  One important form of input is reading.  Reading can aid in vocabulary development. Reading can also aid other skills, as “several studies confirm that those who read more in their second language also write better in that language (Salyer 1987; Janopoulos 1986; Kaplan and Palhinda 1981)” (Krashen, 1993, p. 7).  Therefore, reading can and should play an important role in the second or foreign language classroom.
By using comics and graphic novels, we can they provide language learners with contextualized comprehensible input, they can also engage the learner and lead him or her to explore more graphic novels or books, magazines, newspapers, and other reading materials.
Comic book writers attempt to capture spoken language as it really occurs, complete with gaps, hesitations, and slang.  Comic strips can help students deal with ‘the ambiguity, vagueness and downright sloppiness of spoken English’” by introducing “language learners to ‘ellipsis, blends, nonwords, vague lexis, confirmation checks, contrastive stress, new topic signals, nonverbal language, mitigators, [and] routine/ritual phrases’” (Cary, 2004, p. 33) because comics put each of these into context and make them relevant to second language learners.
Comics, specifically comic strips, usually deal with humor.  They can be useful for introducing language learners to the culture and humor of English-speakers.  But in this case, the comic we choose is not only can lead the students to laugh but also should be productive and relevant discussions in the second language classroom.
On the other hand, not all comic books and graphic novels are light reading.  Over the past several years, more and more graphic novels have appeared that address more serious topics, such as family relationships, war, coming of age, and current events.  Several of these graphic novels have won major awards, such as the Pulitzer Prize, the Hugo award, and the World Fantasy Award.  As they have matured, graphic novels have moved from the realm of children and can appeal to and are used with adult students.

3.   Visual Literacy

Comic books and graphic novels call for “visual literacy,” where  students need to learn to recognize certain symbols and decode their meaning, much in the same way they do while reading texts. In the case of comics and graphic novels, elements of visual literacy include the visual symbols and shorthand that comics use to represent the physical world.  For example, two or more wavy lines rising up from something indicate smoke.  With flies added, they indicate a bad smell.  Lines trailing after a person or a car indicate movement.  Text bubbles change their form to indicate if a person is thinking, speaking, or shouting.  Also, comic book artists sometimes use a dashed or dotted outline to show invisibility or Xs in place of eyes to represent death. Teachers should be aware that some symbols could potentially cause confusion for their students. 

4.   How to Use Comics and Graphic Novels in the Classroom

These activities can be used as stand-alone activities, or they can be used to prepare students to read an entire graphic novel or comic book. 

Activity 1: Understanding Visual Symbols
Prepare students to interpret the visual symbols they might encounter in the comics.  Put students into pairs or small groups and ask them how they would represent, in pictures and without using any words, the following concepts: a bad small, a telephone ringing, shouting, thinking, a ghost, and heat.  After the students finish, distribute examples of the above concepts from comics.  The students can then discuss the differences between their ideas and the ones the comic writers used and which they prefer.


Activity 2: Reading Order in Comics
Students can look at excerpts of two different graphic comics (or similar ones) and discuss the order in which they should read the page, how they know to read it in that order, and why the authors chose to present their stories in such a manner.   

Activity 3: Comic Jigsaw
This is a quick activity that can be used to put students into pairs for another activity, to introduce a topic, or to provoke a discussion on humor.  First, find several one panel comics.  Next, separate the text from the panel.  This can be done by copying the text onto a different piece of paper and then blanking out the text from the comic.  Finally, distribute these items to students, making sure that each student has either some text or a panel.  Students will need to talk to each other and try to match their panel to text or their text to a panel.  When students have found their match, they can sit down together.

Activity 4: Fill in the Text
This is an activity where students must generate text based on pictures.  Choose a comic strip or a scene from a graphic novel or comic book, then cover the text in the speech bubbles and make photo copies.  Distribute these copies to your students, and have them write text in the blank speech bubbles.
This activity can be used to encourage use of new vocabulary or expressions or as a continuation of a lesson (i.e., in a business English class, students can read and discuss Dilbert comics, then create their own).  Students can work separately or in pairs to create their comics, then can have a competition to see who has created the funniest comic.  Students who worked in pairs on comics that have two characters can even perform their comics in front of the class.

Activity 5: Creating Pictures
This activity is the opposite of the previous activity.  Instead of creating text, students have to draw pictures to accompany text.  The text can come from comics or can come from a book or even a poem.  This activity is not only for younger learners, as it can force adults to examine the subtexts of speech and determine how to represent it pictorially. 

Activity 6: Putting Panels in Order
In this activity, students are given comic strip panels that have been cut apart, and they must work together to put them in order.  Students must use their knowledge of joke structure or conversation patterns to put the images in order.

Activity 7: Creating Comics
Particularly creative or open students can be given the task of creating their own comics.  After completing other activities with comics or after reading and responding to comics, students can work together or individually to create their own comics on a given theme, either by drawing them or by cutting and pasting pictures from a magazine or newspaper.

0 komentar:

Posting Komentar